5/23/2022
5/17/2022
Integration of Face-to-Face Screening With Real-time Machine Learning to Predict Risk of Suicide Among Adults
Drew Wilimitis, Robert W. Turer, Michael Ripperger, et al., Integration of Face-to-Face Screening With Real-time Machine Learning to Predict Risk of Suicide Among Adults, JAMA Netw Open. 2022; 5(5):e2212095. doi:10.1001/jamanetworkopen.2022.12095.
In this cohort study of 120 398 adult patient encounters, an ensemble learning approach combined suicide risk predictions from the Columbia Suicide Severity Rating Scale and a real-time machine learning model. Combined models outperformed either model alone for risks of suicide attempt and suicidal ideation across a variety of time periods.
5/09/2022
5/08/2022
2021 Tesla Impact Report
Autopilot Safety
In 2021, we recorded 0.22 crashes for every million miles driven in which drivers were using Autopilot technology (Autosteer and active safety features). For drivers who were not using Autopilot technology (no Autosteer and active safety features), we recorded 0.77 crashes for every million miles driven. By comparison, NHTSA’s most recent data shows that in the United States there are 1.81 automobile crashes for every million miles driven.
5/07/2022
Outracing champion Gran Turismo drivers with deep reinforcement learning
Wurman, P.R., Barrett, S., Kawamoto, K. et al. Outracing champion Gran Turismo drivers with deep reinforcement learning. Nature 602, 223–228 (2022). https://doi.org/10.1038/s41586-021-04357-7.
Many potential applications of artificial intelligence involve making real-time decisions in physical systems while interacting with humans. Automobile racing represents an extreme example of these conditions; drivers must execute complex tactical manoeuvres to pass or block opponents while operating their vehicles at their traction limits. Racing simulations, such as the PlayStation game Gran Turismo, faithfully reproduce the non-linear control challenges of real race cars while also encapsulating the complex multi-agent interactions. Here we describe how we trained agents for Gran Turismo that can compete with the world’s best e-sports drivers. We combine state-of-the-art, model-free, deep reinforcement learning algorithms with mixed-scenario training to learn an integrated control policy that combines exceptional speed with impressive tactics. In addition, we construct a reward function that enables the agent to be competitive while adhering to racing’s important, but under-specified, sportsmanship rules. We demonstrate the capabilities of our agent, Gran Turismo Sophy, by winning a head-to-head competition against four of the world’s best Gran Turismo drivers. By describing how we trained championship-level racers, we demonstrate the possibilities and challenges of using these techniques to control complex dynamical systems in domains where agents must respect imprecisely defined human norms.
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